In: Proceedings of HUC 99 (International Symposium on Handheld and Ubiquitous Computing). Karlsruhe, Germany, September 27-29. Short paper.

Amplifying Reality

Jennica Falk, Johan Redström, Staffan Björk
PLAY: Applied Research on Art and Technology
The Viktoria Institute, Box 620, 405 30 Göteborg, SWEDEN
{jennica,johan,bjork}@viktoria.informatics.gu.se
http://www.viktoria.informatics.gu.se/play/

Abstract. Many novel applications take on the task of moving the personal computer away from the desktop with the approach to merge digital information and physical space and objects. These new applications have given rise to plethora of notions and terms used to classify them. We introduce amplified reality as a concept complementary to that of augmented reality. To amplify reality is to enhance the publicly available properties of persons and physical objects, by means of using wearable or embedded computational resources. The differences between the two concepts are discussed and examples of implementations of the techniques are given. Important reasons for introducing this term is to contribute to the terminology available to discuss already existing applications, but also to open up a discussion for interesting design implications.

Keywords: amplified reality, augmented reality, ubiquitous computing, wearable computing, embedded vs. superimposed properties, private vs. public information, expression vs. impression

 

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