Form and the Computational Object
Ramia Mazé and Johan Redström
In Interaction Design, we are presented with an
opportunity to return to the designed object as a
subject of enquiry with a new perspective. We
suggest a reconsideration of form as the starting
point for developing a deep understanding
of computational things and an approach
to dealing with their inherent complexity.
Understanding the object as composed of both
spatial and temporal form, we can use materials
to design a 'surface' for experience that
extends beyond the three-dimensional object.
Presenting both theoretical considerations and
design examples, we discuss the potentials of a
new perspective on form as a basis for design
research and education.
interaction design, design research,
design theory, design methods, form,
In Digital Creativity Journal, Vol. 16, No. 1, 2005, pp. 7-18. Routledge.
(An earlier version of the paper was presented at CADE (Computers in Art and Design Education) 2004, Copenhagen Business School, Denmark, and Malmö University, Sweden. Electronic Proceedings available at: http://asp.cbs.dk/cade2004/proceedings.htm.)