Tic Tac Textiles

Ernevi, A., Eriksson, D., Jacobs, M., Löfgren, U., Mazé, R.,
Redström, J., Thoresson, J. and Worbin, L.

Interactive Institute


In the modern era, emphasis has been placed on the design of things to increase our efficiency and solve our utilitarian needs, aimed at saving us time, so that we can produce or work more effectively. One outcome of a proliferation of timesaving technologies is the generation of waiting time waiting to send and receive emails, waiting for pages to load, and ultimately waiting for the processing of all this highly effective data. This paper describes the project Tic-Tac-Textiles (fig.1) and its reinterpretation of waiting time to investigate an alternative set of values in design such as reflection, delight and play.

Tic-Tac-Textiles takes 'down-time' as a space for exploring new forms of social exchange through subtle, tangible interfaces embedded in everyday things. A set of furniture objects has been designed as seats with builtin tabletops, the textile surface of which act as an open communication channel between the objects. Activated by the heat of coffee or teacups, the table doubles as a board for sending and receiving marks in a shared game of tic-tac-toe. In Tic-Tac-Textiles, everyday furniture becomes a setting for a new kind of communication, a waiting game to be discovered and played with others through the dynamic textile surfaces of everyday objects. Subtle, slow and waiting patterns transform the habitual Swedish fika into an aesthetic and playful ritual.

Waiting, Gameplay, Interaction Design, Smart Textiles, Distance Communication


In Proceedings of CUMULUS Lisbon 2005, Pride and Pre-Design, The Cultural Heritage and the Science of Design, 26 29 May 2005, IADE, Lisbon, PORTUGAL.

This project is part of IT+Textiles


© 2005

johan redström